
The data for Java snapshots is current as of 21w10a. (the wiki is behind it's only updated to 1.20 Release Candidate 1).īlocks are colored according to their material. Maps use a color table to store the colors efficiently by ID.īase colors The data for Java release versions is current as of 1.17.1. (needs to be checked/updated to 1.19.4). This file keeps track of the latest map added. colors: An array of bytes that represent color values ( 65536 entries for a default 128×128 map).blockZ: The world z-position of the decoration.blockY: The world y-position of the decoration.blockX: The world x-position of the decoration.y: The vertical column (y) where the decoration is located on the map (per pixel).x: The horizontal column (x) where the decoration is located on the map (per pixel).

MC COLORGUIDE FULL
fullExplored: 1 if the map is full explored.dimension: 0 = The Overworld, 1 = The Nether, 2 = The End, any other value = a static image with no player pin.parentMapId: The Unique ID's of the parent maps.When this structure is loaded, Colors array is transformed to standard dimension (if it's necessary) and then structure is saved with standard height and width. If not present, defaults to 1343 ( 1.12.2) DataVersion: The version the map was created.Color can be accessed via the following method: colorID = Colors, where (widthOffset=0, heightOffset=0) is left upper point. colors: Width * Height array of color values ( 16384 entries for a default 128×128 map).Pos: The block position of the marker in the world.Rotation: The rotation of the marker, ranging from 0 to 360.EntityId: Arbitrary unique value for the marker.frames: List map markers added to this map.Pos: The block position of the banner in the world.

Name: The custom name of the banner, in JSON text.Allowed values: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. banners: List of banner markers added to this map.zCenter: Center of map according to real world by Z.

